"Low poly modelling is something that has become a style of its own over recent years. At first, models had to have lower polygon counts due to the limitations in hardware. However, hardware has now advanced well beyond those years, and video games can utilise a large number of polygons creating amazing graphical content with higher resolution textures and advanced shading such as raytracing. Despite all the advancements in tech, there has been a growing art movement which aims to keep things simple. The "low poly style" which combines low poly game models with the advancements in real-time rending to produce a very creative and fun looking style..."