How to paint a cracked floor tile using Photoshop


This blog post shows and describes the step by step process you can use to paint a cracked floor tile using Photoshop. The tutorial assumes you are knowledgeable about Photoshop and are familiar with its tools.



1: In the first step, use a hard brush with the brush pressure, and size sensitivity turned on to create an outline of a cracked tile.




2: Choose a colour to use as your colour base and colour in the surface area, do not apply any shading at this stage. Its recommended that you work from dark to light.




3: Pick out a verity of different colours that you can use to build up detail, also make sure the opacity sensitivity is turned on to created different colour tones and hues.




4: Using a hard brush and the colour sample tool blend in the different colours to create a stone surface area, this helps to create surface detail.




5: Now use a soft brush to create a smoother transition between the colours, make sure you use the colour sample tool and turn on the brush pressure settings.




6: Now using a hard brush with the size sensitivity and pen pressure tools turned on, reworked the lines. Make the brush larger than the original linework to help create depth.




7: Finally add some highlights and retouch the linework if needed, use a hard brush for this with the size sensitivity turned on.





Optional 1: You can add extra surface detail at this stage. However, this step is not needed if you are happy with the design.



Optional 2: You could also add in extra filters to created added detail; in this image, the grain filters have helped add additional surface detail. But again this is optional.

60 views

video game design programs, video games artist, 3d modelling video games animation, 3d modelling visualisation, computer games engines

© 2017 Digitalste.com, the game names and related marks are trade marks of Digitalste or related entities. All rights reserved

© 2017 playdus.com, the game names and related marks are trade marks of playdus.com or related entities. All rights reserved